11 noviembre 2016

Escenarios: DCS WORLD 2.5 / CAUCASUS Update (WIP)

Caucasus 2.5 WIP
(NOV-16): We have determined that the DCS World 2.5 update will not be available in 2016 as we had earlier hoped. This is mainly due to additional work needing to be done of the Caucasus map update, and we don’t feel it can be accomplished within the next two months at a high level of quality. Before we can complete this map update, we first need to finalize and release both the Nevada map update and the Normandy map. Those, along with the Spitfire, are now our highest priorities. Once the Nevada update and the Normandy map tasks are complete, our map team can return to the Caucuses map and move the 2.5 closer to an Open Beta release. Also, please note that official information is only passed along through our Newsletter and press releases. Fuente: Eagle Dynamics
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(OCT-16): In addition to the Hornet, NTTR, and DCS WWII tasks, another high-priority task for us is wrapping up DCS World 2.5. The primary function of 2.5 will be to combine both 1.5 and 2.0 into a single executable and thereby being able to access all maps from a single program. We are close with the last two big items being the resolution of how we will render forests and trees in 2.5 and updating some of the old objects to our current format. Once those two items are addressed, we will start releasing some new images and videos of what is in store. Fuente: Eagle Dynamics 

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AUG-16: Perhaps our biggest focus is on the huge DCS World 2.5 Update that will unify DCS World 1.5 and 2.0. Not only will the DCS World 2.5 be one version to rule them all, it will also include a vastly improved Caucasus map. Features of the new map will include improved and higher resolution textures and elevation mesh, improved trees, higher density of ground objects, improved lighting and shadowing, terrain projected shadows, procedural grass, and other improvements. Best of all, this will be our free gift to you. DCS World 2.5 is still on track to be available in 2016. We have included a few comparison images that illustrate the vast improvements that DCS World 2.5 will bring.
Fuente: Eagle Dynamics





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AUG-16: A little update... today the Caucasus map for DCS World 2.5 had its terrain elevation resolution increased by an average of 400%. This has eliminated almost all sharp edges to the terrain; and it's added rolling hills, much more detailed ridges and mountain sides, and provided many new places to hide down low. I'll try to post some images in the coming weeks.
Fuente: Eagle Dynamics 
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JUL-16: I have a little news for you on the updated Caucasus map for DCS World 2.5. A key part of DCS World 2.5 will be the unification of the Caucasus and Nevada maps (and all other future maps). In order to do this, we first need to update the Caucasus map to the T4 map standard (as the Nevada map is). Initially, we planned just to update the file structure and field textures, but we later decided to greatly expand on that. Because the Caucasus often servers as the first impression for new DCS World users, we feel it important to have a more substantial update that matches map quality to vehicle module quality. While the attached summer season images are still very much Work-In-Progress (with a lot of fixes, tuning and some pretty big changes to still come), they do provide a glimpse of where we are going. In the attached images, you may notice the following: updated / higher resolution textures for almost all terrain surfaces, airfields, and ground objects; new tree system for both forests and “urban areas”; much greater population of forested areas; several new ground objects with improved geometry detail; deferred lighting system; new water renderer; procedural grass; corrected river and lake parallax; and improved shadows. We also hope to include a higher resolution terrain elevation mesh, but no promises on that. In previous images, we showed off how the updated map is looking from “squirrel cam” level, but today we thought we’d raise the camera up a bit. Once the map update is near final with concrete poured, we can provide more details. However, prior to then, too much can still change to make any additional feature statements. We share your desire to have “the great unification” happen as soon as possible, as it will make the lives of both developer and customer a lot easier. However, this map update is long overdue and will need to be completed before that can happen. We are still looking at this being completed by the end of 2016. All in all, this is going to be a pretty extensive update to the map and we think will breath some new life into this region for both past and future missions. Best of all, we are providing this extensive map update for FREE. 
Fuente: Eagle Dynamics





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25/MAR/2016: Our current focus is on the merger of DCS World 1.5 with DCS World 2.0. This version, termed DCS World 2.5, will return us to a unified DCS version with the new graphics engine and be capable of supporting multiple maps. In addition to these features, we also plan to include an improved Caucasus map, new and improved explosions and clouds, improved network code, and the new procedural grass and ground clutter. In parallel with DCS World 2.5, we continue to make progress on the DCS: Strait of Hormuz map, DCS: Normandy map, DCS: F/A-18C Hornet, DCS: Spitfire IX, the option to add a Garmin GNS 430 navigation device that can be installed on various aircraft, continued improvements to Combined Arms, new additions to the DCS: NEVADA Test and Training Range map, new campaigns, Kuznetsov and Nimitz-class aircraft carriers, Flaming Cliffs 3 aircraft updates, new effects, and other efforts mentioned in previous newsletters. With both the consumer Rift and Vive Virtual Reality (VR) systems on the near horizon, we are also improving the DCS VR experience which includes better cockpit interaction, user interface, and performance. 
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29/ENE/2016: DCS World 2.0 in 2016 will offer new clouds and weather effects; improved HDR; deferred lighting (more light sources); new FLIR system; an improved Air Traffic Control (ATC) system; enhanced explosions, over-wing vapor, and rain on canopy; procedural grass and vegetation; improved multiplayer with dedicated server support; a new Air Combat Generator with enhanced user control of air-to-air generated missions; new custom overlays option for the Mission Editor, and a new Virtual Reality (VR) tab in Options which will improve the DCS World experience in VR.