23 febrero 2020

Mission: RED FLAG - MIRAGE EDITION

✪ Plane: M-2000C
✪ Role: Strike
✪ Autor: Sedlo
✪ Download: Mission

Welcome to Red Flag Mission 1. My goal in creating this mission is to simulate a realistic air to ground Red Flag mission for RAZBAM's Mirage 2000. In order to fly this mission successfully, you’ll need to execute critical tasks, from hitting your timing points to low level flying to possible air to air combat.  Make sure to read and familiarize yourself with the mission briefing and what’s expected of you before you enter the mission.  Things can happen fast in the air, so better to prepare on the ground! This mission features a ton of voice overs and realistic scenarios, with randomized threats that will make it playable again and again.

Good Luck! 


SCENARIO
Last week, Red Army forces began to move combat units close to the Blue border, in clear violation of the UN Security Council resolution 354.  This, along with frequent Red Air Force violations into the DMZ area, have led Blue leadership to realize that a Red attack is imminent. Today, Blue forces will preemptively strike the Red Forces staging near the DMZ.  The attack will consist of several M2000C strikes upon Red Command and Control facilities adjacent to the border, plus SEAD strikes against SAM, AAA and EWR sites.  Aiding this effort will be several flight of F-15 and F/A-18 fighters to take care of any hostile airborne responses. Blue forces will have AWACS, tanker and jamming support on this mission, which will be orbiting to the East.

THREATS
Red Army and Air forces are on a high state of alert.  
  • SA-10, SA-8, SA-3 AND SA-6 radar guided SAMs are all located adjacent to the DMZ.  
  • MANPADS and AAA threats exist throughout the AO.
  • Hostile MiG activity has been heavy consisting of MiG-29, SU-27s (simulated by F-15 and F-16s of the 65th Aggressors and the 6513th TEF)

YOUR MISSION
Dodge 1 Flight will be targeting a Red Command and Control Bunker located at NB 67587 40715 in Range 74B, utilizing a low level, high speed run into a pop up, MK-82 bombing attack.  You will only be making one pass, then egressing northeast at high speed and low altitude.
  • DODGE 1            M2000C    STRIKE NORTH CCC
  • DODGE 2            F/A-18C    STRIKE NORTH CCC
  • FORD 1               F-15C        SOUTH FIGHTER SWEEP
  • FORD 2               F-15C        NORTH FIGHTER SWEEP
  • FORD 5               F-15C        EGRESS FIGHTER SWEEP
  • PONTIAC 1         F/A-18C    SOUTH SEAD
  • PONTIAC 2         F/A-18C    NORTH SEAD
  • ARCO 11            KC-130      MARINE/NAVY REFUEL
  • DARKSTAR         E-3C          AWACS
  • VACCUUM         EC-130      COMM/JAMM
  • SHOWTIME                         RED FLAG AIRBOSS
  • ALLEYCAT                            RED FLAG RANGE CONTROL

NAVIGATION LOG

WAYPOINT    NAME/ACTION   NOTES

  1. DEPARTURE        FLEX DEPARTURE RWY 03R
  2. FLEX                    NOT ABOVE 4000 MSL
  3. SALLY CORDR     ENTRY  
  4. REFUEL TRACK    REFUEL W/ARCO 11 295.4
  5. MARSHALL  
  6. PUSH POINT       PUSH TIME 16:45
  7. NAV POINT         BEGIN LOW LEVEL, 440 KIAS
  8. TURN POINT       LOW LEVEL 480 KTS
  9. NAV POINT         LOW LEVEL 480 KTS
  10. INITIAL POINT     POP UP ATTACK
  11. TARGET               (IR THREAT, USE FLARES)
  12. EGRESS                LOW LEVEL 480 KTS
  13. NAV POINT          LOW LEVEL 480 KTS
  14. NAV POINT          EXIT COMBAT    BEGIN CLIMB TO CRUISE
  15. APEX                    CONTACT TOWER
  16. NELLIS AFB          LAND (OVERHEAD BREAK 21L)

CODE WORDS
  • EXTRA BUTTER – SEAD PUSH TIME (16:43)
  • EXTRA LEGROOM – FIGHTER PUSH TIME (16:44)
  • EXTRA ADVENTURE – STRIKER PUSH TIME (16:45)
  • FIESTA COORS – MISSION COMPLETE RTB

NOTES ABOUT WAYPOINTS

•    This mission is trigger based and these triggers rely on you overflying your waypoints to trigger the next event.
•    Fly runway heading until north of the Racetrack, not above 4000msl until waypoint 2.
•    Upon reaching waypoint 3 you will be pushed to ALLEYCAT
•    You must decide whether to aerial refuel prior to the push, or go without. This question will be asked of you by ALLEYCAT between waypoint 3 and 4.  Answer via the
Radio Menu F10 Other option.  TANKER is on TACAN 31x.
•    Be at the Push Point (Waypont 6) on time (16:45) and start a descent to low level.  Maintain at least 440 KIAS!
•    Be at very low level by the time you reach Highway. Fr om waypoint 7, ensure you are flying low and at least 480 KIAS.
•    Waypoint 9 is where you will be turning south towards the target.  Use the mountains to mask yourself fr om the Red Air Defenses.
•    Approaching the target, Pontiac 1 flight is tasked with destroying the SA-8 adjacent to the bunker.
•    Utilize a pop up attack to bomb the bunker.  Ensure that you pull out of the resultant dive at least 1000agl.  MANPADs are expected around the target, so liberal use of flares and evasive manneuvers is recommended.
•    Egress the target at high speed towards waypoint 12.
•    Remember, it’s important to overfly each and every one of your waypoints, unless directed to do something else.  This mission is trigger based, and relies on you to navigate to these points to trigger the next event.
•    DO NOT FLY INTO R4808A!
•    DO NOT CHANGE THE WEAPONS LOADOUT! Mission functionality requires you to fly with what you’re given.

COMMS

COMM1
CH      FREQ        USE
1         270.1        KLSV    ATIS
2         289.4        KLSV    CLND
3         275.8        KLSV    GROUND
4         327.0        KLSV    TOWER
5         385.4        KLSV    DEPARTURE
6         273.5        KLSV    ARRIVAL
7         317.5        SALLY CNTRL
8         254.4        LEE CNTRL
9         305.6        SOF
10       343.725    SFA
11       270.1        KLSV ATIS
12       360.625    KINS TOWER
13       234.325    COYOTE
14       289.3        CALIENTE
15       228.0        RANGE 74
16       363.9        RANGE 75
17       238.8        ALAMO
18       231.1        JUICE
19       261.1        DREAMLAND APPROACH
20       300.05      HAVE QUICK TOD


NOTES ABOUT COMMS

Most communications with air traffic control and mission elements are scripted in the mission, and require you to tune the specific frequency or channel on the required radio.

* WHEN YOU START THE MISSION, YOU MUST SELECT PRESET 1 ON BOTH THE LEFT AND RIGHT RADIO IN ORDER FOR THE MISSION TO WORK!
* COMM1 is your UHF radio, COMM2 is your VHF.  If you are instructed to, “PUSH UNIFORM 3”, select channel 3 on the UHF (COMM1) radio.  

There are two instances in the mission wh ere you will need to use the Radio Menu / F10 Other menu to make a choice.
•    The first will be somewhere between waypoint 3 and 4, when ALLEYCAT will inquire as to whether you would like to do aerial refuelling prior to the push time, or not.
•    The second time will occur when/if you are complete with the air to air refuelling when you’ll need to use the Radio Menu / F10 Other option to contact AWACS when you depart the tanker.

You CAN use the standard radio menu items to:
•    Contact Darkstar (AWACS)
•    Contact ARCO 11 (air refuelling tanker)
•    Command your Wingman

ACKNOWLEDGMENTS:

Voice overs kindly provided by:

TheHoneyBadger
T-Money
The MagnificientKO
Spudknocker