02 diciembre 2016

Mods: F-18E/F and E/A-18G by Skatezilla Update (WIP)

E/A-18G Growler by Skatezilla
December 2016:
  • Basically, The External model is having more and more texture and geometry detail added, this includes details that were not present on the LERX Spoiler, Aux ECS Intake Doors, etc etc.
  • While at the same time working on a few extra animations (Wing Flex, Vapor Etc), once those are done and the templates are all updated, I'll Re-Export the F and G Models (E,F,G are all in the same Profject File and I hot swap the E,F,G Specific Meshes out easily as a Group), 
  • And Re-Export all of the Livery Textures w/ New Details Added.
  • Then work will begin on Damage Textures/Meshes and Collision Shell and Damage Model Settings for AI.
  • As well as Going back and working on new External Stores Models (Fuel Tanks, ARS, ALQ-99 Etc)
  • At this point, I'm still planning to have a Super Hornet Tanker and Possibly F/A-18E/F Block III/IV Advanced Super Hornet (w/ CFT's and EWP). But at this time the Tanker Code is Locked and not usable without hot linking Aircraft to a DCS Tanker, which I simply do not want to do.
  • I'd Also Like to Remind users, this will be a self contained AI Only Module, not a Hot Linked "Make Flyable" and for those considering making it flyable w/ another aircraft's cockpit, there will be an integrated protection to prevent such adjustments.


November 2016
  • Additional Scripting for AI Weapons
  • Additional Data Refinements for Future Use
  • Revised Pylons Scripting w/ Option to remove All or Individuals (Which also removes their weight)
  • Revised Data and Animations to Prep -F/-G for "Solo Flight Property" (To Remove WSO and His Weight when Integrated)
  • Resolved a Normals/Smoothing Group Error on the Spine/Leading Edge Root Extension
  • Continuing Development of Geometry Details (Added Details to LERX Spoilers, Prepping to Cut AUX ECS Intake Doors)
  • Temporarily Adjusted Speculars to remove excessive gloss.
  • Additional Control Surface Animation Adjustments
  • Reshaped/Revised Leading Edge Flaps (Extended Forward, Sharpened Forward Edge, Adjusted Root Shape to Resolve Wing Root Clipping)
  • Adding MISC Texture Details to Templates.
  • Merged BORT / BuNos Animations and Textures into Simulation Model (All liveries need to be updated, which is why there are RAAF Bort numbers are present)
E/A-18F Super Hornet by Skatezilla
September 2016:
  • Bringing the -G Up to the E/F Texture Standards
  • Reduced Texture Load for All Variants (-E,-F,-G) By Cleaning off Old textures.
  • Re-Did Illumination Textures for Afterburners and It's Lighting
  • AN/ALQ-99 Pods Are Not Animated Yet.
  • Scripting Custom Weapons for the AI 
    • AI Now Has a Custom Scripted AGM-65F Missile, As Per Docs, this is a AGM-65E Shell, Aerodynamics, and Propellant Parameters with a infrared imaging system and Seeker Head, 
    • This will Allow us to remove the Redundant Versions in use w/ other branches of service from the pylon data and use specifically the Variant the Navy uses. 
    • Will Also Be Building TGM-65F and CATM Versions.
  • All 3 Variants In Formation 
  • Working on Scripts, Textures, Animations 
  • Further AI Systems Development and Testing 
  • Bringing the -G Up to the E/F Texture Standards 
  • Reduced Texture Load for All Variants (-E,-F,-G) By Cleaning off Old textures. 
  • Re-Did Illumination Textures for Afterburners and It's Lighting 
  • AN/ALQ-99 Pods Are Not Animated Yet. 
  • Testing Custom Aerobatic Smoke System 
  • Testing and Further Development of Vapor Animations 
E/A-18G Growler by Skatezilla
August 2016:
  • Bringing F External Model Up to the Material and Lighting Level of the E Model. 
  • Boeing Demonstrator Livery WIP 
  • AI Testing of Air to Air Systems 
  • AI Testing of Air to Ground Systems 
  • AI Testing of Tanker Systems 
  • More Texture Refinements 
  • Adjusting some pylon and weapons coding 
  • Cleaning up some AI animations