E/A-18G Growler by Skatezilla |
December 2016:
- Basically, The External model is having more and more texture and geometry detail added, this includes details that were not present on the LERX Spoiler, Aux ECS Intake Doors, etc etc.
- While at the same time working on a few extra animations (Wing Flex, Vapor Etc), once those are done and the templates are all updated, I'll Re-Export the F and G Models (E,F,G are all in the same Profject File and I hot swap the E,F,G Specific Meshes out easily as a Group),
- And Re-Export all of the Livery Textures w/ New Details Added.
- Then work will begin on Damage Textures/Meshes and Collision Shell and Damage Model Settings for AI.
- As well as Going back and working on new External Stores Models (Fuel Tanks, ARS, ALQ-99 Etc)
- At this point, I'm still planning to have a Super Hornet Tanker and Possibly F/A-18E/F Block III/IV Advanced Super Hornet (w/ CFT's and EWP). But at this time the Tanker Code is Locked and not usable without hot linking Aircraft to a DCS Tanker, which I simply do not want to do.
- I'd Also Like to Remind users, this will be a self contained AI Only Module, not a Hot Linked "Make Flyable" and for those considering making it flyable w/ another aircraft's cockpit, there will be an integrated protection to prevent such adjustments.
November 2016
- Additional Scripting for AI Weapons
- Additional Data Refinements for Future Use
- Revised Pylons Scripting w/ Option to remove All or Individuals (Which also removes their weight)
- Revised Data and Animations to Prep -F/-G for "Solo Flight Property" (To Remove WSO and His Weight when Integrated)
- Resolved a Normals/Smoothing Group Error on the Spine/Leading Edge Root Extension
- Continuing Development of Geometry Details (Added Details to LERX Spoilers, Prepping to Cut AUX ECS Intake Doors)
- Temporarily Adjusted Speculars to remove excessive gloss.
- Additional Control Surface Animation Adjustments
- Reshaped/Revised Leading Edge Flaps (Extended Forward, Sharpened Forward Edge, Adjusted Root Shape to Resolve Wing Root Clipping)
- Adding MISC Texture Details to Templates.
- Merged BORT / BuNos Animations and Textures into Simulation Model (All liveries need to be updated, which is why there are RAAF Bort numbers are present)
E/A-18F Super Hornet by Skatezilla |
- Bringing the -G Up to the E/F Texture Standards
- Reduced Texture Load for All Variants (-E,-F,-G) By Cleaning off Old textures.
- Re-Did Illumination Textures for Afterburners and It's Lighting
- AN/ALQ-99 Pods Are Not Animated Yet.
- Scripting Custom Weapons for the AI
- AI Now Has a Custom Scripted AGM-65F Missile, As Per Docs, this is a AGM-65E Shell, Aerodynamics, and Propellant Parameters with a infrared imaging system and Seeker Head,
- This will Allow us to remove the Redundant Versions in use w/ other branches of service from the pylon data and use specifically the Variant the Navy uses.
- Will Also Be Building TGM-65F and CATM Versions.
- All 3 Variants In Formation
- Working on Scripts, Textures, Animations
- Further AI Systems Development and Testing
- Bringing the -G Up to the E/F Texture Standards
- Reduced Texture Load for All Variants (-E,-F,-G) By Cleaning off Old textures.
- Re-Did Illumination Textures for Afterburners and It's Lighting
- AN/ALQ-99 Pods Are Not Animated Yet.
- Testing Custom Aerobatic Smoke System
- Testing and Further Development of Vapor Animations
E/A-18G Growler by Skatezilla |
- Bringing F External Model Up to the Material and Lighting Level of the E Model.
- Boeing Demonstrator Livery WIP
- AI Testing of Air to Air Systems
- AI Testing of Air to Ground Systems
- AI Testing of Tanker Systems
- More Texture Refinements
- Adjusting some pylon and weapons coding
- Cleaning up some AI animations